Atıf Formatları
A study of digital natives' tendency to digital games in the context of the consumer society
  • IEEE
  • ACM
  • APA
  • Chicago
  • MLA
  • Harvard
  • BibTeX

E. Terzioğlu, "A study of digital natives' tendency to digital games in the context of the consumer society," Current perspectives in social sciences (Online) , vol.26, no.1, pp.15, 2022

Terzioğlu, E. 2022. A study of digital natives' tendency to digital games in the context of the consumer society. Current perspectives in social sciences (Online) , vol.26, no.1 , 15.

Terzioğlu, E., (2022). A study of digital natives' tendency to digital games in the context of the consumer society. Current perspectives in social sciences (Online) , vol.26, no.1, 15.

Terzioğlu, ELİFNUR. "A study of digital natives' tendency to digital games in the context of the consumer society," Current perspectives in social sciences (Online) , vol.26, no.1, 15, 2022

Terzioğlu, ELİFNUR. "A study of digital natives' tendency to digital games in the context of the consumer society." Current perspectives in social sciences (Online) , vol.26, no.1, pp.15, 2022

Terzioğlu, E. (2022) . "A study of digital natives' tendency to digital games in the context of the consumer society." Current perspectives in social sciences (Online) , vol.26, no.1, p.15.

@article{article, author={ELİFNUR TERZİOĞLU}, title={A study of digital natives' tendency to digital games in the context of the consumer society}, journal={Current perspectives in social sciences (Online)}, year=2022, pages={15} }