E. TERZİOĞLU, "A study of digital natives' tendency to digital games in the context of the consumer society," Current perspectives in social sciences (Online) , vol.26, no.1, pp.15, 2022
TERZİOĞLU, E. 2022. A study of digital natives' tendency to digital games in the context of the consumer society. Current perspectives in social sciences (Online) , vol.26, no.1 , 15.
TERZİOĞLU, E., (2022). A study of digital natives' tendency to digital games in the context of the consumer society. Current perspectives in social sciences (Online) , vol.26, no.1, 15.
TERZİOĞLU, ELİFNUR. "A study of digital natives' tendency to digital games in the context of the consumer society," Current perspectives in social sciences (Online) , vol.26, no.1, 15, 2022
TERZİOĞLU, ELİFNUR. "A study of digital natives' tendency to digital games in the context of the consumer society." Current perspectives in social sciences (Online) , vol.26, no.1, pp.15, 2022
TERZİOĞLU, E. (2022) . "A study of digital natives' tendency to digital games in the context of the consumer society." Current perspectives in social sciences (Online) , vol.26, no.1, p.15.
@article{article, author={ELİFNUR TERZİOĞLU}, title={A study of digital natives' tendency to digital games in the context of the consumer society}, journal={Current perspectives in social sciences (Online)}, year=2022, pages={15} }